§ 01 — Who
I build web projects, game tools, and an entire fictional world.
Self-taught through The Odin Project. Currently deep in vanilla JavaScript, module patterns, and build tooling — and using all of it on things I actually want to exist.
§ 02 — Work
Four things I am building
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01
Terrath
The authoritative canon repository for an original world — decision records, entity records, registries, and schemas. Version control applied to fiction.
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02
Shepherds We Shall Be
The game the canon exists to serve, and the reason the canon needed a repository of its own in the first place.
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03
Sprite Acus
Deterministic, project-agnostic sprite conversion. Started as an in-repo tool for the game, then earned its own home once it was useful anywhere else.
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04
Odin Projects
Every project from The Odin Project curriculum in one place, each with its own README and its original commit history.
§ 03 — Approach
I would rather build the thing that makes the next thing easier. That is how a sprite converter came out of a game, and how a canon repository came out of a world.
§ 04 — Contact
Working on something worth building?
I am always up for talking about tooling, worldbuilding, or anything self-taught developers are supposed to find hard.