§ 01 — Who

I build web projects, game tools, and an entire fictional world.

Self-taught through The Odin Project. Currently deep in vanilla JavaScript, module patterns, and build tooling — and using all of it on things I actually want to exist.

§ 02 — Work

Four things I am building

  • 01

    Terrath

    The authoritative canon repository for an original world — decision records, entity records, registries, and schemas. Version control applied to fiction.

    Structured data · Schemas

  • 02

    Shepherds We Shall Be

    The game the canon exists to serve, and the reason the canon needed a repository of its own in the first place.

    Game · In development

  • 03

    Sprite Acus

    Deterministic, project-agnostic sprite conversion. Started as an in-repo tool for the game, then earned its own home once it was useful anywhere else.

    Tooling · Extracted

  • 04

    Odin Projects

    Every project from The Odin Project curriculum in one place, each with its own README and its original commit history.

    Curriculum · Ongoing

§ 03 — Approach

I would rather build the thing that makes the next thing easier. That is how a sprite converter came out of a game, and how a canon repository came out of a world.

Master Roachi

§ 04 — Contact

Working on something worth building?

I am always up for talking about tooling, worldbuilding, or anything self-taught developers are supposed to find hard.

Find me on GitHub